The concept blends activism with Immersive Theatre and other forms of performance, with a focus on embodiment and haptic engagement using wearable sensing and extended reality interfaces with real time climate data. It will create methods  for enabling / facilitating capability and self responsibility within citizens toward stewardship for the environment; using participatory/interactive performance techniques and contexts, to create immersive visceral experiences that transcend specific tools (VR/AR/MR/ER, wearable / haptic tech) and types of audiences / users to instigate transformative change and real action. 
Context /Conceptual background
We are now at a critical time in human history where research demonstrates that humans are responsible for the dramatic and horrific climate events that we are witnessing around the world, and in our daily lives,  from massive and regular devastating forest fires in North America, Europe and around the world in 2017, to catastrophic earthquakes in Mexico, to hurricanes in the Caribbean and the US, to horrendous storms and flooding in India and Asia, and even in the UK, to the polar caps melting an rising the oceans temperatures and bleaching corals. It is overwhelmingly evident that the world’s people and countries need to make more drastic change in our behaviour and in ourselves, as well as in our practices leading to environmental damage in our world. At the same time, Michael Grubb, professor of international energy and climate change at University College London, writes in Nature Geoscience that the world has a better chance than previously claimed of meeting the goal set by the Paris Agreement on climate change of limiting warming to 1.5C above pre-industrial levels. Yet how can we use this role to act at this moment of global structural crisis?