The project taps into the exponentially growing areas of VR/AR/360 film, wearable technology/haptics, real-time data integration- contributing to all of these areas, while trying to address very real global issues.
MR/ER have a broad potential and reach and can be disseminated through phones, Google Cardboard and the Google Tango/Holokit and otherdevelopment kits for all mobile devices. Headsets for immersive experiences through our phones and tablets are the bridge between the mobile telecommunications and wearable engagement - the link between fully body experience. 
The current resurgence of Virtual Reality (VR), the evolution of Augmented Reality (AR) and Mixed Reality (MR) and their use within performance work, which employs the latest mobile phone-based headsets, glasses, hardware and software, to make performance artwork and games occurs, which has demonstrated a need to encourage a creative culture of communicative vigour. The new perspectives that VR/AR and 360 film and embodied communication has enabled has shifted the very nature of what we are able to communicate. Virtual communication may hold a key for experiencing ourselves as part of a co-creating network.