3) Participatory Performance & Narrative Dimension
Focus will be on non-linear narrative constructs and interactive storytelling across media streams. VR
allows integrating in performance issues that were simply part of post-human, experimental art or one on
one culture: now physical, aural and sensory/haptic interface/costume design and modelling, participatory
performance techniques in mixed reality or pervasive media environments, as well as different modes of
interaction within these contexts.
Narratives explored will include highly personal and emotional first-person perspective on what it is to live
as part of the human community. Not so much a one day on earth, but through mixing scenes that open
the realities of losing everything to extreme climate events (fire, flood, Tsunami, famine, war, etc.), as well
as probable outcomes of poverty, being a refugee, being unemployed, having a mental illness or other
social concerns that require empathy and a fully experiential development of being in this crisis together.
The environments and narrative situation participants experience would include, for example: a wildly out-of-control forest fire encroaching on a house or the house itself catching fire while people are still inside and narrowly escape, but lose everything important to them (possibly even a loved pet or family member). Another scenario might be: being in a ferocious hurricane like Katrina, Sandy or Irma with extreme winds and flooding they are trying to escape, or typhoon or earthquake, etc.