To engage audiences in fully immersive and visceral mixed reality participatory performance experiences and thought-provoking scenarios, the project aims to share all development stages, including early scenario testing and workshopping of climate narratives distributed as modular offerings. The project development will be experimentally documented as VR films / 360 vignettes that explore various themes of living in climate sensitive areas and extreme weather or other climate damage, providing a macro view through vignettes of the experiences, distributed on Youtube 360 or via headsets (Google cardboard)to promote the research outcomes. These results and responses will be documented online, as a documentary, and to inform future creators of immersive audience experiences
The project will integrate a research team of outstanding creators and companies. Working with Chroma Space's Kate Genevieve Vega, Ravensbourne’s Learning Technology Research Centre (LTRC) directed by Carl Smith, and Maskomi's Lee Robinson, methods will be developed for audiences to experience extreme events around the planet – emotionally, viscerally, and physically – in simulated environments and scenarios.
Technological Research :