With the aid of psychology professionals, the project will study and implement the motivations of activists and change makers, using real-life scenarios to develop methods of making ER/MR environments and experiences. Each performative experience will include with live actors, mixed with real-time climate data triggering changes to visual representations within the immersive environments whilst audiences are wearing physiological sensing garments which also trigger a change in the intensity of the scenario. This will result in personalised tailored experiences and action options for each person, depending on their own emotional and embodied responses. The wearable haptic garment interfaces made for each immersive performance experience will give feedback and customise to each person individually so as not to traumatise the sensitive, but also to make more extreme for the thrillseekers and unengaged.