360 Camera: With increasingly high-­resolution smartphone screens and headsets such as Google Cardboard, virtual reality is now in the hands of over 10 million people worldwide and is ubiquitously supported through distribution platforms such as Youtube’s 360 viewer. However, despite the medium’s enormous potential for immersive story telling there is still a lack of high-­quality VR video content, which is defined as footage covering 360 degrees around the viewer, in stereoscopic 3D and with sufficiently high spatial and temporal resolutions to maintain photorealism.