The creative arts have a key role to play in rigorously questioning and connecting the ethical dimensions of society, utilising our communications tools and now more than ever, utilising our increasing connectivity and technological tools. Performance with immersive and VR technology performance has a powerful communicative power for taking us beyond our own spheres of experience, communicating through embodied visceral experience. Emerging performance technologies have the potential of transforming intimate experience and initiating a visceral communication for and between people within a group, which has previously been difficult to understand, digest and feel deeply. Performance that involves mutual space and big data gives us vital new perspectives of our situation - and in the case of climate data - this is vital  information that the global community must act upon now is essential to develop.  The audience members' bodies are the focus of this research: exploring physical sensations and haptic interfaces as a means of translating and transfiguring experiences into personal meaning aided by rich live data sets. Yet how can immersive performance utilise real-time data about the climate crisis in a safe way and space that will motivate action, capacity and stewardship in average citizens?  
Instead of having this moment in the creative shift be scooped up only by the psychological/ neurological domain and entertainment machine, creative practitioners need to work together to galvanise a move toward a productive focus. In this transition time of cultural change, political chaos and digital revolution, it is vital to move beyond the divisive 'art versus science' paradigm, towards an informed, multidisciplinary, culture of bold creative action.
The current resurgence of Virtual Reality (VR), the evolution of Augmented Reality (AR) and Mixed Reality (MR) and their increasing use within performance work – which employs the latest mobile phone-based headsets, glasses, hardware and software, to make performance artwork and games occurs – has demonstrated a need to encourage a creative culture of communicative vigour and social responsibility.  Mixed reality or extended reality (ER) performance can become a powerful form of creative citizen engagement on an embodied level. Headsets for immersive experiences, through our everyday phones and tablets, are the bridge between the mobile telecommunications and wearable engagement - the link between fully body experience.