Whilst consumer-­facing 360 cameras such as the Ricoh Theta S and Samsung Gear 360 have proved popular for capturing panoramic video, the low resolution and lack of stereo 3D make them unsuitable for VR headsets. Many have opted to build their own 360 capture rigs using multiple synchronised GoPro action cameras, which provide increased resolution but require large amounts of time, skill and software to manually “stitch” the resulting videos together, with the final 360 video often still containing stitching artefacts due to the parallax effect. Meanwhile professional-­grade cameras such as Nokia’s Ozo, Facebook’s Surround360 and Google/Yi’s Halo offer high-­resolution (>8k) 360 video in stereoscopic 3D with fully-­automated video processing but come at a high price point ($25k, $30k and $17k respectively).