Beneficiaries include: ER media researchers, interaction and game designers, live/participatory performance and theatre artists, wearable technology and haptic specialists, disability and assistive technologists, and textile designers. The project will demonstrate innovation for the games and VR industry, as well for wearables designers for entertainment, psychologists, art, design, and performance use. We will adapt and use emerging hardware/software systems to measure physiological data and responses to external stimuli from participants. This system and supporting wearable devices, such as the HTC Vive  and biometric sensors EEG, ECG, Udoo, will inform the testing and final performances. Parts of the research, if not all will be shared with the Open Source and Creative Commons community.