• Konzeptentwicklung
  • Design und Setting
  • Modellierung (Platzhalter und endgültige Modelle, uv maps)
  • Materials (Creation, Implementation, Bug-hunt in the framework)
  • Unterstützende Arbeit TUIO & Prototyp & Bugfixing
  • Entwicklung Featureliste
  • Update Manager
  • Outer Influence (Visual Effects, Behaviour, Updates, etc.)
  • Framework Merges
  • Rewrite Debug Camera
  • Synchronisierung (erst Outer Influence, dann mehr, dann rewrite Inner Influence etc.)
  • Picking
  • Refactoring Interaction Handling
  • Rewrite of the roombuilding system to enable Room Combinations, Various Validity Checks, several roompieces and single pieces with combined state in one grid cell etc. Unified the internal building api
  • Rewrite of the rendering and uniform binding functions for unification, ease of use and extendability purposes, later performance optimization
  • Dynamic & Static Light placement, sync, managment and Lighting Shaders (Phong Lighting + Extensions to allow several dynamic point lights as well as directional)
  •  Setting of the scene, objects sizes, camera Angles, testing with the display wall.
  • Gaussian Blur Effect
  • Rewrite big parts of the code architecture (Eliminated Inheritance Structure)
  • Used rewrite to improve/rewrite/extend/fix repair functionality, interactions between grid, inner influence, repair and building systems.
  • Highscore
  • Fixed and Finetuned Inner Influence spread
  • Shadow Maps Improvements
  • Fixed Synchronization Errors
  • Gitflow Introduction & Enforcement
  • Manual
  • Inner Influence Visualisation
  • Game Balancing