- Konzeptentwicklung
- Design und Setting
- Modellierung (Platzhalter und endgültige Modelle, uv maps)
- Materials (Creation, Implementation, Bug-hunt in the framework)
- Unterstützende Arbeit TUIO & Prototyp & Bugfixing
- Entwicklung Featureliste
- Update Manager
- Outer Influence (Visual Effects, Behaviour, Updates, etc.)
- Framework Merges
- Rewrite Debug Camera
- Synchronisierung (erst Outer Influence, dann mehr, dann rewrite Inner Influence etc.)
- Picking
- Refactoring Interaction Handling
- Rewrite of the roombuilding system to enable Room Combinations, Various Validity Checks, several roompieces and single pieces with combined state in one grid cell etc. Unified the internal building api
- Rewrite of the rendering and uniform binding functions for unification, ease of use and extendability purposes, later performance optimization
- Dynamic & Static Light placement, sync, managment and Lighting Shaders (Phong Lighting + Extensions to allow several dynamic point lights as well as directional)
- Setting of the scene, objects sizes, camera Angles, testing with the display wall.
- Gaussian Blur Effect
- Rewrite big parts of the code architecture (Eliminated Inheritance Structure)
- Used rewrite to improve/rewrite/extend/fix repair functionality, interactions between grid, inner influence, repair and building systems.
- Highscore
- Fixed and Finetuned Inner Influence spread
- Shadow Maps Improvements
- Fixed Synchronization Errors
- Gitflow Introduction & Enforcement
- Manual
- Inner Influence Visualisation
- Game Balancing