Research Question #1: Do interactions increase over the course of a simulation gaming event?
 
Team interactions were documented over four phases of gameplay for each simulation gaming event, for each team. Each phase consists of a ten-minute period and is separated from the next phase by another ten-minute period. The phases are divided as followed:
 
Phase 1: 0-10 minutes
Phase 2: 20-30 minutes
Phase 3: 40-50 minutes
Phase 4: 60-70 minutes
 
By dividing the game into these smaller phases; interactions can be displayed graphically to get a visual overview of how interactions evolve over time.  The below graphs display the total interactions per group, per phase. It is also important to determine in which phase peak interactions occur. Data for these tables was all provided by the interactions analysis performed.
 
Phase 1: No team reaches their peak interactions during the first phase of gameplay
Phase 2: Interactions tend to be generally high during the second phase of gameplay although in no case do peak interactions occur in this phase.
Phase 3: 4 of 7 groups reach their peak interactions
Phase 4: 3 of 7 groups reach their peak interactions